Main Features
Connect multiple DGT e-boards
+ Handle up to 100 DGT electronic boards per computer. Easily
assign e-boards to games.
Read and write PGN games
+ Automaticaly save games to this popular chess file format,
when a game changes.
Broadcast to the web
+ Send games live to the internet through integrated FTP upload.
Low traffic: fully scalable applet + one chess game less than
25 kb!
Pre-program your tournament
+ Assign e-boards, players, web-output, pgn-output,
etc, to games, using external text-files. Quickly enter new
players names during two rounds.
Display games to the audience
+ Show games real-time on pc-monitors, tv-screens or beamers.
DGT eboard communicaton related features
Support for bus communication
+ bus cabling. For documentation click
here.
+ 96 boards maximum (12 per serial port)
Support for single board communication
+ direct electronic board to pc serial port cabling
+ one board maximum
Up to eight serial ports per computer (COM1, COM2,
..., COM8)
Option to restart communication without restarting
TOMA
+ whenever needed, the communication can be restarted.
For instance, after adding, replacing or removing a DGT board.
Recording of positions and clock times
+ All chess positions and clock times from the DGT
boards are recorded and stored.
Automatic board rotation
+ players can start a game with the white pieces
on the top or the bottom of the electronic board, without
changing any settings
End of game command by putting kings in the center
+ both kings on white center squares: white won
+ both kings on black center squares: black won
+ one king on a white square and one king on a black square:
draw
Interface related features
Electronic board input diagram
+ with option to browse all the recorded positions.
Game board diagram
+ with clock times, player names and
site to move indicator.
Game notation box
+ notation in SAN or LAN
+ manual move input
Commentary box
+show and edit commentary per move
Game overview table
+ a quick overview of all the games, including input
and output settings, last moves, ...
Automatic game creation
+ when an e-board is found, a game is created automatically.
Trouble indicators
+ LED that indicates a communication problem with
the boards
+ LED that indicates if move recording is switched on
+ Alert LED and log of possible recording problems (illegal
moves, ...)
Move recording related features
Advanced move reconstruction algorithm
+ recorded positions are converted to game positions
with notation, using tree searching techniques to find the most
likely path of moves.
Adjustable tolerance settings
+ user can adjust the tolerance of the reconstruction
algorithm, by allowing illegal moves (or not) and the maximum
number of squares different between the recorded position
and the game position.
Takeback support
+ Taking back a move and play another, until the
opponent played a move, is recorded OK.
Disabling and enabling move reconstruction during
games
+ At all times the move reconstruction can be enabled
or disabled, per round, or per game.
Manual move input
+ Manual move input works at all times. Automatic
reconstruction can be switched back on after manual changes
to the game.
File related features
Reading PGN chess games
+ reads import-format PGN with all tags from the seven-tag-roster
+ additional tags: OWNER, BOARD and INPUT
+ commentary
+ clock times (description)
Writing PGN chess games
+writes export-format PGN with all tags from the
seven-tag-roster
+ additional OWNER, BOARD and INPUT tags
+ commentary per move
+ clock times (description)
TOMA-format round settings
+ saves client settings (tv, web, pgn)
+ recorded positions per game
+ saves automatically together with PGN
+ can be imported seperate from PGN to preprogram a round
Backup system
+ A round is saved to hard-disk on every recorded
move
TCP/IP Display Client Features
TOMA includes a TCP/IP display client, which:
+ connects through TCP/IP to TOMA
+ uses a name as identification, making multiple displays per
PC possible
+ shows diagram, player names, clock times, last 5 moves, site
to move, coordinates, optional message and owner
+ is scalable until full screen
+ synchronizes clock times every 10 seconds
+ automatically reconnects to TOMA if the connection is lost
Control over the displays from TOMA
+ option to send messages to a display client
+ transmissions to a display client can be paused
+ disconnecting a display client from TOMA
Game Features
All properties of a game can be changed during a game
Easily set an electronic DGT board as input-device
for a game
+ all connected boards appear in a drop down menu
+ user can enter a non-connected dgt board as input device.
After, when it connects, it will be assigned to the game.
Easily adding and removing TCP/IP Display Clients
+ visible with an icon
+ all connected TCP/IP display clients appear in a drop down
menu
+ user can enter a non-connected TCP/IP client. As soon as
it connects, the client get the game information.
Direct mode / full mode
+ direct mode: sends scanned chess position directly
to clients
+ full mode: sends the reconstructed chess position with move
notation
Autosaving PGN per game
+ after any change in a game, the game will be saved to this
PGN
+ visible with an icon
+ different games (and rounds) can save to the same PGN.
Move recording can be enabled or disabled per game
Round Features
Round properties can be changed during a tournament
PGN for autosaving a round can be set
+ After a game in the round changes, the PGN will be saved.
+ Different rounds and games can be autosaved to the same
PGN.
Move recording can be enabled or disabled per round
Chess 960 rules can be choosen per round
Basic Chess rules can be choosen per round
A web site image can be created in a directory
+ After a change in a game in the round, the web site image
will be updated.
+ Different rounds can have web site images in the same directory.
Tournament Features
Every tournament can be given a logo |